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Welcome

Welcome capsuleers!

Even though Mortal Immortals has been up for a while now, it still has a lot of work needed to be done. RL has decided to rear its ugly head and occupy way more of my time lately, more so than it has for a long time. I will eventually get it done but it'll just take a bit more time than I had envisioned. Bear with me and I promise it'll be worth the wait. I have a lot planned for the future, not the least of which are postings 3 to 5 times or better per week, original guides, contests and giveaways (see below), and no 'Under Construction' sections (I hate them) to make finding things easier and so that I can apply to the Official Fansite List.

I will be hosting some contests and giveaways featuring prizes such as ISK and/or ships and mods in the future so visit often, follow my blog, and watch my tweets and Facebook page for updates!

Fly smart!

~~~ Spyke
Showing posts with label Incarna. Show all posts
Showing posts with label Incarna. Show all posts

Tuesday, March 29, 2011

EVE: A Future Vision

As most of you know by now if you're an EVE player, CCP released a new trailer - EVE: A Future Vision - at Fanfest.  Being, IMHO, one of the most awesome EVE trailers released to date and opening the door to huge amounts of speculation, there have been many blogs, articles and discussions popping up about it in the last few days.  I decided to take my time with it and take a good look at the trailer (viewed it well over two dozen times), analyze the content, and try to estimate when, if ever we could see something like this in New Eden.


For those of you who haven't seen the trailer yet (where have you been?!), here it is...



There are some HUGE implications in there that smack ya right in the face...
  • Viewing windows that you can actually see through to outside the station.
  • The avatar animation in both the station and on the surface is unbelievable.
  • Orbital bombardment of the planet surface, from EVE into Dust 514.
  • Holographic communication with Dust 514 players (and other EVE players?).
  • The readouts on the battle screen showing details of the ground battle.
  • Station combat!
Into that list we can add the less obvious, smaller features and the background details...
  • The instant comm device that he flips open and closed while viewing the fleet outside.
  • The graphics planetside of the orbital bombardment is awesome.
  • The ground combat looks intense as does all of the ground equipment and weapons.
Now that is one hugely aggressive vision for the future of the EVE universe!  Just the implications of the station combat alone are enormous.  This could mean missions found only in stations, Dust players commissioning EVE players as assassins and bounty hunters just as EVE players will commission Dust players to take regions of the planets.  Just in EVE alone, this could add a whole new dimension to bounty hunting, sabotage, spying, and corporate espionage, as well as open up a whole new set of skills and new blueprints for handweapons.

The orbital bombardment could mean attacks on PI complexes, and if we EVE players can hit the planet players, I'd wager a guess that Dust players will have a way to hit ships in orbit.  Now THAT would make ya think twice before establishing an orbit above an enemy's planetary territory!

The viewing windows, holographic images, and the avatar animation opens all kinds of possibilities for player-owned establishments and quarters.  Holographic entertainment in nightspots and your quarters; direct, face-to-face communications with anyone in EVE or Dust; windows and ports anywhere; and the very real possibility of avatar/environment interaction - sitting on chairs, stools, and counches; using various small objects like the handheld comm, hand-weapons, mugs, personal items in your quarters; laying on your bed or couch; putting things on your table, shelf, display case - the possibilities are almost limitless.

Now as wonderful as this all looks and sounds, we aren't even close to this ultimate EVE scenario yet.  Considering that Incarna will be released this summer, in stages, with little more than socializing abilities at first, and Dust 514 is at least one to two years away, this vision is probably three to five years into the future.  Hopefully no more than that.  But we may start to see some of the Incarna promise within the next two years since it would have to be nearly complete by the time Dust 514 rolls out.

One thing is for sure though, if CCP holds to this vision while continuing to fix and polish the existing EVE as they have begun to over the past few months,  EVE is going to be THE MMO sandbox that everyone else TRIES to imitate and we EVE players can look to be enjoying our game for many more years.  EVE will be in a class all by itself... the ultimate, all-encompassing SciFi Space-Game MMO!

~~~ Spyke

    Wednesday, March 16, 2011

    A Base of Operations

    I recently had a conversation with my brother who had just started playing Lord of the Rings Online F2P (LOTRO), about the housing in that game.  I think anyone who has played the game would agree that the housing in LOTRO leaves a lot to be desired (it sux).  Some of the best housing implementations in MMOs have been in Ultima Online (UO) who basically broke the ground on this ‘fluff’ feature, Star Wars Galaxies (STG), and EverQuest II (EQ2), all of which had some really outstanding feature components but also had their share of drawbacks.  Say what you will about SOE but they do know how to do housing in an MMO (and I believe, if my memory serves me correctly, that they've recently added housing to EQ as well).

    I really liked the freestyle  housing in EQ2.  I used it as my base of operations, my place to get away from the grind, a place to regroup before setting off on my next set of quests and adventures, and I even held my guild meetings there at the request of the members because they loved the place (I spent a LOT of time, energy, and resources trying to make it awesome, and it paid-off).  On the other hand, Turbine slapped the housing together in LOTRO because of an overwhelming player request and then basically ignored it besides adding more and more items for use in the limited hook system.  Try as I did, my house was nothing more than a cookie-cutter copy of every other house of that size, with storage.  It was nothing more than an oversized walk-in storage closet.

    Many, if not most, MMOs today ignore this feature even though it has so much potential as a game feature.  It gives the player a sense of being a part of the game’s world because you own a small piece of it.  It is the single best way to establish immersion into the game’s universe.  It also gives the devs a new source on which to base rewards and loot in the way of furnishings and accessories for the homes, and it establishes an often needed money-sink to help control rampant economies.  Housing also tends to draw more casual players and RPGers into a game and is probably the single most requested fluff feature next to personal avatar customization.


    With the introduction of the Captain’s Quarters and the upcoming Incarna, CCP is taking it’s first baby steps towards player housing in New Eden.  In EVE up to this point, our ships were our homes but with Incarna, our characters will finally be walking in stations with full bodies instead of just a stagnant floating head portrait.  There has been a lot of talk and speculation about what Incarna is going to entail…  How will it affect the established gameplay?  Will it be mandatory?  Will there be combat &/or missions?  Will it tie in at all with PI and eventually with Dust 514?  Will it be nothing more than in-game socializing without any ‘meat’?  All valid questions.  But I haven’t seen much, if any, discussion on how the housing aspect is going to play out?  Even when the CQ was unveiled the discussions focused mainly on its affect on docking and on its being mandatory, not on the housing itself.

    The first thing that came to my mind as I read CCP Chiliad's dev blog - Looking Ahead: Captain's Quarters and the Road to Incarna - were, "will we have a CQ in every station?"  That would be kinda weird, especially if we can customize them with mods and accessories. As a matter of fact, can we customize them?  Will we be able to interact with the items within the CQ such as sit on the couch shown in front of the main screen or lie on the bed?  Will we be able to add other pieces of furniture?  Will there be smaller items that will be placeable and useable within the CQ like trophies, mementoes, military/corp/alliance decorations and insignia displayed on plaques, mugs, food and drink, holograms, skill books, blueprints, maps, clothing, ship models, etc., etc., etc.  Will we be able to visit other players’ quarters to hold meetings, entertain, or just hang out to take a break from the grind?

    If there are ports, will we be able to actually see what is happening outside the station within our view?  Will there be functional market screens, maps to plot courses, an accessible database, corp screens, a PI screen, manufacturing & research screens?  Will we have a comm (chat) to interact with others besides the normal chat?

    Is the CQ going to be the ultimate housing or will there be more?  Perhaps the CQ is just the housing allocated in each station for visiting pilots but there will be an option to purchase permanent quarters that would be uniquely our own, and the real customization will be happen here instead of in the standard CQs.  If there is going to be additional housing to purchase, will there be different sizes, layouts, and locations within the stations?  On how many stations will a player be able to have a personal quarters?  Only one?  One per system or constellation?  Per region?  Per empire?  Or as many as you can afford?  Will corporations and alliances be able to purchase headquarter and office complexes similar to the guild halls of other games?

    CCP wants to make EVE the ultimate Sci-Fi space game – a complete, all-encompassing universe.  Housing, if done right, can be a HUGE step towards reaching that goal.  I’m hoping that they look at this as an essential part of Incarna and don’t slap in a standard set of rooms that have no real use and is nothing more than eye candy.  When I need to unwind after that last roam, or need to gather myself before the upcoming big fleet battle; when I want to take a break from making ISK out in the roid belts, the moons, or the PI enterprise; when I want to plot my strategy with my closest buddies for the take-over of the empire; if I want to lay-low for awhile from my enemies but still have access to my personal empire however big or small; or simply want to take some time away from the turmoils of space and do a little customizing, I want to be able to dock my ship and go home for awhile.  I want a base of operations.

    What are your thoughts on this?  I know a lot of EVE players couldn’t care less about this aspect of Incarna, nor about Incarna itself.  But I suspect that there are just as many that do.  I’d like to hear your thoughts on the matter, pro or con.

    Sunday, February 20, 2011

    Footprints in the Dust

    The following short story was my submission to Starfleet Comm's Inspired By Images Of Eve Competition #2 contest last summer. It has been revised to a closer rendition of my original story which I had had to shorten to meet the contest guidelines.  As you can see, the title of the story is the foundation of the title of my blog, and since both the story and my blog deal with Spaceships as well as the looming Incarna expansion and the future Dust 514, I figured this would be an appropriate first post for the launch of Mortal Immortals.  I hope you enjoy reading it as much as I enjoyed writing it.  Any critiques and comments would be greatly appreciated and welcome.


    I was beginning to feel ill.

    No, it wasn’t due to the information I had received earlier nor was it from the large amount of alcohol I'd consumed over the last two hours.  The out-of-pod effect was rearing its ugly head. I should have headed for my ship much earlier but I was really quite enjoying myself and the alcohol was muting my inner alarms.  Sitting next to me at the table was the manager of this rather dark establishment.  Dra'Gon Dagger, or DeeDee to her friends, was an attractive, petite and rather fragile looking woman which was a serious misconception made by many a troublemaker.  DeeDee was studying my face as I looked up from my glass of Snake Bite, the Den’s signature drink.  “Ron, are you alright?  You don’t look so good.  Maybe you should come up to my room and lie down for awhile.”  There was a hint of something other than concern in that suggestion.  I swear by Eve’s Gate that I was never more tempted.  It had been a LONG time.  But that damned head alarm was going off again despite the alcohol.  Shifting my gaze toward her,  I noticed that the squirrelly little man who'd been standing behind her at the bar was gone.  “Naw, I’m fine DeeDee.”  Tossing down the last of my drink, “One too many of these I guess” was my half-truthful reply.  “I’d better be getting back to the ship though.  The new fitting should be finished and the skipper doesn’t like sitting in dock any longer than he has to.”

    I couldn’t tell her that I was the skipper.  Not many were aware of the fact that new drugs being researched and tested were allowing pod pilots to leave their ships.  When that bit of news is broadcast, it’ll send shockwaves throughout New Eden.  I'd volunteered to test the new drugs but was warned that if I spilled-the-beans, permadeath would be my reward.  I had no doubt that these brainiacs who'd made it possible for me to leave my pod after all of these years could also see to it that I was never vat-born again.  I kept my mouth shut.  To those here in the cantina and elsewhere, I was Ron Brock, errandboy for Jon’Do Smith.  The cantina, known as The Adder’s Den, was owned by one BlackIce Adder, a personal friend and corpmate, who claims he bought it because of its name.  To be fair, that probably did factor-in, but its bad reputation as a hangout for social misfits of every sort was more likely the deciding factor in the purchase.  It's now our primary location for the flow of out-of-log information.  BlackIce himself is one sinister Ni-Kunni border runner.  Friend or not, it’s best to keep one eye on him at all times and never, EVER let him get behind you, especially now that he too can leave his pod.

    For that matter, most of the corporation can.  Xi set it up for us.  Xi Dra’Gaan, a Vherokior Mystic, is our corp leader.  If there is profit to be made and it’s in any way illegal, Xi knows about it.  He’s a great leader and one heluva pilot, and without a doubt, the scariest person I've ever known... and I don’t scare easily.  Behind that handsome, suave smile lurks the coldest, most calculating, bloodless being in existence if you ask me.  He's the source of those inner alarms.  Dra'Gon Dagger is Xi Dra’Gaan’s daughter.  She was born just after he'd become a pod pilot unbeknownst to him.  Learning of her existence recently through his network of spies, he vowed to one day, face to face, tell her who he was.  After locating her planetside a few systems out from Rens,  he'd orchestrated the purchase of the Den and her hiring as its manager in order to keep an eye on her as well as to ensure her safety from the Amarrian slave traders operating in that sector.  Xi truly cares about her, loves her possibly, if he is capable of that.  As such, she may be his only true weakness.  That was part of the intel that I had received through my own small but efficient spy network.  I filed that tidbit away for now.  It may come in handy someday.

    I pushed my chair back and stood up.  My legs felt rubbery and I was beginning to get that disconnected feeling.  The drugs were wearing off.  I was pushing the limits and knew it was time to get my keester back into the pod as quickly as possible.  “I've enjoyed this DeeDee. Maybe next trip I'll have more time.”  “I’d like that Ron.” she said as I held her hand a bit longer than a casual handshake would merit.  I was playing with fire.  A run-in with a CONCORD fleet would've been safer.  I’d have to give this a lot more thought before returning.

    I took stock of the patrons scattered around the usually busy cantina as I moved toward the exit.  If not for the walking-warp, as we volunteers christened it, I would've been more alarmed that there were so few.  Sitting in a corner were three men holding a hushed conversation.  One of them glanced at me and quickly looked away, muttering something.  The discussion came to an abrupt end as each suddenly found his drink extremely interesting.  “Deal going down” I thought.  Near the observation port, a man and woman were intently watching something outside the station.  They too shot a quick glance at me as I made my way to the door.  The only other customer, sitting at the bar, was a traditionalist Brutor judging by the cut of his clothes.  He kept looking towards the open door.  “Waiting for someone” was my mental assessment.  My instincts were really messed up…

    I walked past the bar and through the door at which point all hell broke loose. Time slowed to a crawl not unlike those first few seconds of jumping to warp. Down the corridor to my right with his back to me stood the squirrelly little man speaking on a comm. Pinned against the wall was my informant who had a mixed look of anger and fear on his face. Behind me the hiss of smallarms fire erupted in tandem with a string of curses from DeeDee. Before me, on the other side of the corridor, a man stepped from the shadows and fired a pocket-hybrid at someone to my left, spun and fired a second shot.  A neat round hole appeared through the head of the ‘squirrel’ leaving my informant looking dumbfounded and about to wet himself. Half turning to attempt a dive behind the bar, I was tackled by the Brutor just as a beam from inside the cantina scorched the opposite wall of the corridor where the squirrel-ventilator had been a second earlier. He now appeared in the doorway and fired two more shots. All was quiet.

    “Nice to make your acquaintance Jon” the Brutor said as he stood and offered me his hand. He knew who I was. “I’m So’Lar Wynde” he flatly stated. “I believe you know my associate.” The man in the doorway turned and removed his hood. “Hello Jon” smirked Shaddak Da’Khan. Now I was the one with the dumbfounded expression. Shad had strong ties to Blackice although being a Khanid Cyber Knight, he was more law-abiding, or at least he appeared to be. In truth, he was a bounty hunter and hired assassin for his corporation. So’Lar was presumeably of the same ilk. Their legitimate corporation – our ally by silent agreement – apparently had drug testers within their ranks too.

    “No time to waste. We gotta move.” With that Shad started down the corridor towards the hangars. A glance behind showed So’Lar disappearing into the cantina. “She’s fine Jon. That gal can hold her own” he said with his characteristic smirk. As we passed the little man with the big hole in his head, I noticed that my informant was nowhere to be seen. Poor fellow was probably already on a ship headed for Empire Space. Shad motioned toward the man lying on the floor, “He and his partner back there were moles planted here by your boss to keep an eye on the Den and... it’s contents. About an hour ago, word went out on the subcomm that there was a 5,000,000,000.00 ISK bounty on your head. The info included your location and the fact that you were out-of-pod inside the station. With that kind of coin offered and the fact that you weren’t in a ship... the three low-lifes in the bar were dust-eaters and the couple were station-hopping hired guns. Shame about them. They were pretty good.” The smirk again. “Outside are a dozen or so ships, maybe more by now. Guess who they’re waiting for?”

    I had a pretty good idea. I wasn’t that drunk. Nor did I miss the significance of the dust-eaters being here. That confirmed the other part of the intel that I had received. With the planets now open to industry from space, corporations and rich pod pilots have begun quiet negotiations with factions of the dust-eaters, despite being both feared and hated by the planet-huggers, in attempts to sieze control of planets and even entire systems. The three dustmercs' presence here indicated that some were already being employed for other uses too.

    Outside my hangar, Shad handed me a small vial. “Drink this. It’s the latest for combating the walking-warp.” With that he took off at a jog toward his hangar just as So’Lar shot past towards his and yelled to me “give us five ticks then follow us out!” Over his shoulder Shad shouted, “Good luck Jon! Compliments of Adder!” I had a lot of questions as I scrambled into my pod and downed the new drug, but there was no time.

    Behind me I could hear the shouts of station security. The station comm was blaring at me to abort my launch even as I began bringing my systems online. The drug and the jell-filled pod worked wonders and within seconds the fog was lifting from my mind. An extension of myself now, my Taranis began feeding data to me and accepting my thought commands. As I brought my weapons online the station shook under the nearly simultaneous blasts of two ships’ weapons and afterburners. I ticked off five and let loose a single burst from my newly installed Shadow Blaster and hit the microwarp a thought later, shooting through the debris of the door and leaving a badly burnt hangar behind me.

    The view in front of me was utter chaos. Shad’s Crusader and So’Lar’s Wolf had exited the station with guns blazing on the unsuspecting collection of pirates, bounty hunters, and fortune seeking pilots of every profession. Unaware of what had transpired inside, they were anticipating a lone, unsuspecting pilot and an easy kill. Before most could even react, five frigates of various classes had been destroyed or disabled and a scrammed Cormorant was in serious trouble. Some of the hopeful ‘killers’ were trying their best to get to the nearest stargate while others were busy trying to figure out what in New Eden was going on.

    A Drake opened fire on Shad and So'Lar. I locked my Shadow Railguns on him and fired, drawing his attention and seconds later both went to warp. I wasn’t far behind. My fast little Taranis was gone in a heartbeat. I was safe for now thanks to my friends, but I had to somehow straighten this mess out with Xi… and with DeeDee. Pilots were about to have the freedom to leave their pods and there were footprints in the dust. New Eden was on the verge of monumental changes that would reshape both its political structures and the empires themselves. This was no time to be flying alone with a large bounty on my head.  I set the Taranis' autopilot for my hidden base - an abandoned wreck in deepspace that I had discovered just a few months earlier.  I needed a drink.
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